Japan could ‘adopt softer’ approach to AI compared to EU

Japan may adopt a looser set of rules to regulate artificial intelligence (AI) compared to the European Union.

Speaking to Reuters, an unnamed official said that the country wanted to use the technology to boost its economy and make it a market leader in advanced chips.

Japan is likely to implement rules closer to those of the US rather than the EU, which could hamper the EU’s attempt to establish its rules as a world standard, they said.

The government official did not tell Reuters how Japan’s guidelines on AI would be different from EU rules.

Under new measures, the EU could require companies to declare when they use copyrighted material to train AI technologies.

EU industry chief Thierry Breton is visiting Tokyo this week to promote the EU’s approach to drawing up rules governing AI and further cooperation in semiconductor technology, according to Reuters.

Several organisations have recently raised concerns about the use of AI and large language models, including the Personal Information Protection Commission, Japan’s privacy watchdog, which told OpenAI not to gather sensitive data from users of ChatGPT without its permission.

The commission said that OpenAI should limit the amount of information it collects for machine learning, adding that it may make take action if it has further concerns.

    Share Story:

Recent Stories


Bringing Teams to the table – Adding value by integrating Microsoft Teams with business applications
A decade ago, the idea of digital collaboration started and ended with sending documents over email. Some organisations would have portals for sharing content or simplistic IM apps, but the ways that we communicated online were still largely primitive.

Automating CX: How are businesses using AI to meet customer expectations?
Virtual agents are set to supplant the traditional chatbot and their use cases are evolving at pace, with many organisations deploying new AI technologies to meet rising customer demand for self-service and real-time interactions.